Unreal Engine is one of the most popular game engines out there, used by professionals and beginners alike to create 3D games, virtual reality experiences, and other interactive applications.
Prerequisites
Before you start with Unreal Engine, there are a few things you should know:
- You’ll need a computer that meets the minimum system requirements for Unreal Engine.
- You’ll need to download and install Unreal Engine from the official website.
- You’ll need to have some basic 3D modeling skills.
Getting Started with Unreal Engine
Once you have installed Unreal Engine, you can open it up and start creating your first project. When you launch the program, you will be presented with a welcome screen that shows you how to get started:
- Click on "Create New Project".
- Choose a project type (e.g., 3D game, virtual reality experience, etc.).
- Give your project a name and choose a location to save it.
- Click "Create Project".
Now you should see your new project in the Unreal Engine editor. The first thing you’ll want to do is explore the default settings and get familiar with the interface.Creating Your First 3D Asset
To create your first 3D asset, you can use one of the built-in tools or import a model from a 3D modeling program. Here’s how to create a simple cube using the built-in tools:
- Click on "Content Browser".
- Right-click and choose "Blueprint Class".
- Choose "Static Mesh" and give your class a name (e.g., "Cube").
- In the "Details Panel", click on the "Static Mesh" dropdown and choose "Cube".
- You can now adjust the size, shape, and appearance of your cube using the various properties in the Details Panel.
- To add a texture to your cube, go to the "Texture" tab and drag and drop an image file into the "Texture 2D" slot.
That’s it! You have created your first 3D asset.
Adding Lighting and Camera
To make your scene look more realistic, you can add lighting and camera. Here’s how to do that:
- Click on "Lights" in the Content Browser.
- Right-click and choose "Directional Light".
- Place the light in your scene and adjust its properties using the Details Panel (e.g., color, intensity, shadows).
- Click on "Cameras" in the Content Browser.
- Right-click and choose "Camera".
- Place the camera in your scene and adjust its view using the Details Panel (e.g., field of view, aspect ratio).
Now you should have a basic scene with lighting and a camera.Adding Movement to Your Scene
To add movement to your scene, you can use Blueprints or C++ code. Here’s how to do it using Blueprints:
- Select the cube in the Content Browser.
- Right-click and choose "Event Graph".
- Drag and drop a "Movement Function Node" onto the graph.
- Connect the "Movement Function Node" to the "Input" pin on your cube.
- In the Details Panel, click on the "Movement Function Node" and choose a movement function (e.g., "Fly", "Walk", etc.).
- You can now adjust the movement settings using the various properties in the Details Panel.
That’s it! You have added movement to your scene.