In Unreal Engine, a TArray is a dynamic array template that can be used to store and manipulate elements of any type. It is similar to an ArrayList or DynamicVector in other programming languages.
TArray is implemented as a template class with two generic parameters: the element type and the initial size. The element type specifies the data type of the elements stored in the array, while the initial size specifies the number of elements allocated in the array. This allows for dynamic resizing of the array when new elements are added or existing ones are deleted.
The main advantage of using TArray over other container classes is that it provides optimized access to elements through indexing. It also has built-in support for iterating over elements, including fast random access and efficient iteration using a range.
TArray supports several operations on its elements, including push_back, pop_front, insert, erase, and swap. These operations are similar to those found in other container classes. Additionally, TArray provides advanced features such as sorting and searching algorithms, which can be useful for tasks such as finding a specific element or grouping related elements together.
Overall, TArray is a powerful and versatile data structure that is widely used in Unreal Engine development. It provides fast and efficient access to elements, while also offering advanced features to make it easier to manipulate and manage data within your game or application.